PM3.6 - Meta Knight - Subaction - AttackAirHi
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8 |
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11 |
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40 |
Stats
IASA: |
23 |
Auto Cancel Window: |
1-4, 19-40 |
Auto Cancel Lag: |
4 |
Landing Lag: |
15 |
Landing Lag (L-Cancel): |
7 |
Hitboxes active: |
5-6 |
Hitbox set 0 hits: |
5 |
Subaction Index: |
0x65 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:5-6
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
40 |
105 |
78 |
Slash |
Slash |
false |
5 |
5 |
|
0 |
1 |
8 |
40 |
105 |
78 |
Slash |
Slash |
false |
5 |
5 |
|
0 |
2 |
8 |
40 |
105 |
60 |
Slash |
Slash |
false |
5 |
5 |
|
0 |
3 |
8 |
40 |
105 |
60 |
Slash |
Slash |
false |
5 |
5 |
|
Scripts
Main
- AsyncWait(4.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 78, wdsk: 0, kbg: 105, shield_damage: 0, bkb: 40, size: 5.5, x_offset: 0.0, y_offset: 17.0, z_offset: -6.4, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 78, wdsk: 0, kbg: 105, shield_damage: 0, bkb: 40, size: 5.5, x_offset: 0.0, y_offset: 17.0, z_offset: 1.6, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(8.0), trajectory: 60, wdsk: 0, kbg: 105, shield_damage: 0, bkb: 40, size: 5.0, x_offset: 0.0, y_offset: 11.0, z_offset: -12.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(8.0), trajectory: 60, wdsk: 0, kbg: 105, shield_damage: 0, bkb: 40, size: 5.0, x_offset: 0.0, y_offset: 11.0, z_offset: 8.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(18.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(22.0)
- Subroutine(0x28618)
GFX
- AsyncWait(3.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 23, graphic: 10, bone: 0, x_offset: 2.0, y_offset: 3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- Subroutine(0x2bc48)
- AsyncWait(4.0)
- DeleteSwordGlow { fade_time: 1 }
SFX
- AsyncWait(4.0)
- SoundEffect1(786)
- Goto(0x9019c168)
Other
- Rumble { unk1: 17, unk2: 0 }